Try increasing the Disk Cache Size or DAE Playback Buffer Size in the Playback Engine dialog (AAE -9500).ĪAE -9500 shows up on Pro Tools version prior to 10.0ĪAE error -20007 when opening sessions. Try decreasing the H/W Buffer Size or increasing the DAE Playback Buffer Size (AAE -9473)ĪAE -9473 can occur if your audio drive(s) are either heavily fragmented or they cannot keep up with the processing demands of your sessionĭisk Cache is too small. Your drive may be too slow or fragmented. It was originally written for Macintosh, but later ported to Windows and Linux. Please switch tracks to Render mode (AAE -9419)ĪAE -9419 appears if there is not enough system memory available for the amount of real-time Elastic Audio processingĮlastic Audio processing could not keep up. Audio Overload is a video game music player that supports 33 video game music formats. Out of Memory error during Elastic Audio processing. If you encounter this error frequently, it is recommended that you render these clips as unique files using the Consolidate Clips command.Īfter changing tempo and playing back an ARA clip on a tick- based track, an AAE -9400 may occur. The syncing of your content, projects or samples should only occur when the MASCHINE application is not in use.Pro Tools encountered an error playing back one or more multi-channel clips. While it is possible to back-up your content to a cloud drive, it is not recommended to configure real-time syncing. Syncing content, projects or samples with a cloud drive can cause performance issues. In case the Sound you use is based on a heavy KONTAKT Library, this will free space in your RAM. This will drastically lower the charge on your processor if the sounds you were using were relying on complex plug-in engines like REAKTOR. MASCHINE allows you to render particular Sounds or entire Groups to audio. Once your computer has been optimized for real-time audio processing, there is an additional step you can take to avoid overloading your MASCHINE project. To do this, read our tuning guides for OS X and Windows which you will find in the Related Articles section at the bottom of this article. If you run into performance issues, the first step to take is to optimize your computer for real-time audio processing. Please note however that real-time audio performance depends on several factors, including system settings and computer hardware components. The number and type of Sounds you can use in a particular MASCHINE project without running into performance issues depends on your computer's specifications. In general, a computer with a fast CPU and much RAM will allow you to use more Sounds than a computer with a slower CPU and less RAM installed. This is the case for KONTAKT Libraries like WEST AFRICA, SESSION STRINGS, etc.Īlso keep in mind that some effects, especially reverbs, calculate a very complex algorithm in real time, increasing the load on your computer. Sounds based on KONTAKT Instruments are built with a quantity of individual samples and may demand a large amount of RAM space and also cause a significant load on your CPU, thus quickly bringing your computer to its limits. This is the case for synthesizer sounds based on MASSIVE or REAKTOR Instruments, like MONARK, RAZOR, ROUNDS, etc. However, some Sounds in the Instrument category of the Browser are based on complex processing and may cause a significant load on your CPU. The Sampler plug-in does not cause a significant load on your CPU or consume your computer's RAM. MASCHINE Library Sounds, for example, are based on MASCHINE’s built-in Sampler plug-in, which generally processes one-shot samples. Plug-in Engines and PerformanceĪll presets look similar in the MASCHINE Browser but they can have a different impact on your computer's performance depending on the plug-in engines they rely on. As you can see, it is built of a chain of three plug-ins: Sampler, EQ and Metaverb. In the screenshot below, we have loaded the Accordion preset from the Sounds section of the Browser. Each Sound is based on one or several plug-ins. MASCHINE 2 allows you to load a very large number of Sounds into a Project from a list of presets in the Browser. ![]() ![]() ![]() This article provides useful information if you experience performance issues (audio crackling, software freezes, etc.) after loading new Sounds to your MASCHINE 2 Project.
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